On February 14th (Monday) through February 18th (Friday), Seoul National University hosted the first-ever ACE Conference over Zoom, a platform that replaced what would have been an offline conference had it not been for the pandemic era. The topic of this conference was ‘Demystifying Social Inequality in Asia’. For this online conference setting, students were separated into three themed sections: social media, film and drama, and news media, with each section splitting into two groups, every group including a member from each university. Over the five days, student groups analyzed the topic of ‘Demystifying Social Inequality in Asia’ through their assigned theme lens to prepare a group presentation for the final day. This conference was led by a team of six conference participants from the host school Seoul National University.
To kickstart this conference, Professor Bumsoo Kim from Seoul National University, Professor Hideyuki Matsui from Rikkyo University, Professor Feiyu Sun from Peking University, and Professor HwayChuan Kang and BoonChuan Low from National University of Singapore each gave their brief welcome greeting. Following this warm welcome, keynote speaker, philosophy Professor Hannah Kim from Macalester University, gave her speech on “Fiction and Social Critique”. She discussed how fictional narratives are powerful literary tools used to portray cultural norms and societal issues. The presentation analyzed Korean films like Minari, Squid Games, and Parasite, explaining how each of their narratives aims to reveal different aspects of Korean society. Her speech gave insight into how a narrative free from facts can in turn offer its audience a chance to view certain issues in a new light.
After concluding the academic formalities of the conference, the rest of the first day was dedicated to student socialization. As all conferences are on their first day, there was the anticipation of awkward air between the students who were meeting each other for the first time. To prepare for this, host students created an ice-breaking session on Gather Town, a web-conferencing software designed to make virtual interactions seem more real. Then, student pairs (planned before the conference) gathered in separate rooms to get to know more about one another. Although this Metaverse platform was hardly a satisfactory substitute for in-person interaction, it was an innovative alternative that students otherwise would not have thought to use. Thanks to Gather Town, the relaxed atmosphere made for a smooth transition into group discussions for presentation planning.
After four days of group work, all six groups prepared excellent presentations for the final day. Once each theme section was done presenting, the students had a chance to ask questions to the presenters and share their thoughts on each topic.